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AlexHattingh
Newbie



South Africa
Joined: Feb 20, 2019
Post Count: 1
Status: Offline
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Re: Export to HTML5 plug-in

Good day community, Emmanuel did try help me, and I fiddled a little, but I really don't understand what he's telling me to do.

I would like my render to appear at 100% of width no matter the device. And where would I specify max height of the render?

Here is the code as rendered by the HMTL5 Plugin.

Is there any way you can add the bits needed and make them bold/different colour so that I can see how this is supposed to be done?

Regards
Alex

<!--
viewHome.html version 1.2

Sweet Home 3D, Copyright (c) 2016 Emmanuel PUYBARET / eTeks <info@eteks.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-->
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>View home with Sweet Home 3D HTML5 Viewer</title>

<!-- Copy the following scripts in your page header -->
<script type="text/javascript" src="lib/big.min.js"></script>
<script type="text/javascript" src="lib/gl-matrix-min.js"></script>
<script type="text/javascript" src="lib/jszip.min.js"></script>
<script type="text/javascript" src="lib/core.min.js"></script>
<script type="text/javascript" src="lib/geom.min.js"></script>
<script type="text/javascript" src="lib/triangulator.min.js"></script>
<script type="text/javascript" src="lib/viewmodel.min.js"></script>
<script type="text/javascript" src="lib/viewhome.min.js"></script>

<style type="text/css">
/* The class of components handled by the viewer */
.viewerComponent {
}
</style>
</head>

<body>
<div>
<!-- Copy the following canvas and components in your page, changing their size / texts and other values if needed -->
<canvas id="viewerCanvas" class="viewerComponent" width="800" height="600"
style="background-color: #CCCCCC; border: 1px solid gray; outline:none" tabIndex="1"></canvas>
<div id="viewerProgressDiv" style="width: 400px; position: relative; top: -350px; left: 200px; background-color: rgba(128, 128, 128, 0.7); padding: 20px; border-radius: 25px">
<progress id="viewerProgress" class="viewerComponent" value="0" max="200" style="width: 400px"></progress>
<label id="viewerProgressLabel" class="viewerComponent" style="margin-top: 2px; display: block; margin-left: 10px"></label>
</div>
<div style="margin-top: -60px">
<input id="aerialView" class="viewerComponent" name="cameraType" type="radio" style="visibility: hidden;"/>
<label class="viewerComponent" for="aerialView" style="visibility: hidden;">Aerial view</label>
<input id="virtualVisit" class="viewerComponent" name="cameraType" type="radio" style="visibility: hidden;"/>
<label class="viewerComponent" for="virtualVisit" style="visibility: hidden;">Virtual visit</label>
<select id="levelsAndCameras" class="viewerComponent" style="visibility: hidden;"></select>
</div>
</div>
<div style="position: absolute; bottom: 5px; text-align: center; width: 95%; z-index: -1">
<a href="http://www.sweethome3d.com">Sweet Home 3D</a> HTML5 Viewer / Version 1.2 - Distributed under GNU General Public License
</div>

<!-- Copy the following script to view your home in the previous canvas -->
<script type="text/javascript">
var homeUrl = "One%20Person.zip";
var onerror = function(err) {
if (err == "No WebGL") {
alert("Sorry, your browser doesn't support WebGL.");
} else {
console.log(err.stack);
alert("Error: " + (err.message ? err.constructor.name + " " + err.message : err));
}
};
var onprogression = function(part, info, percentage) {
var progress = document.getElementById("viewerProgress");
if (part === HomeRecorder.READING_HOME) {
// Home loading is finished
progress.value = percentage * 100;
info = info.substring(info.lastIndexOf('/') + 1);
} else if (part === Node3D.READING_MODEL) {
// Models loading is finished
progress.value = 100 + percentage * 100;
if (percentage === 1) {
document.getElementById("viewerProgressDiv").style.visibility = "hidden";
}
}

document.getElementById("viewerProgressLabel").innerHTML =
(percentage ? Math.floor(percentage * 100) + "% " : "") + part + " " + info;
};

// Display home in canvas 3D
// Mouse and keyboard navigation explained at
// http://sweethome3d.cvs.sf.net/viewvc/sweethom...elp/en/editing3DView.html
// You may also switch between aerial view and virtual visit with the space bar
// For browser compatibility, see http://caniuse.com/webgl
viewHome("viewerCanvas", // Id of the canvas
homeUrl, // URL or relative URL of the home to display
onerror, // Callback called in case of error
onprogression, // Callback called while loading
{roundsPerMinute: 0, // Rotation speed of the animation launched once home is loaded in rounds per minute, no animation if missing or equal to 0
navigationPanel: "none", // Displayed navigation arrows, "none" or "default" for default one or an HTML string containing elements with data-simulated-key
// attribute set "UP", "DOWN", "LEFT", "RIGHT"... to replace the default navigation panel, "none" if missing
aerialViewButtonId: "aerialView", // Id of the aerial view radio button, radio buttons hidden if missing
virtualVisitButtonId: "virtualVisit", // Id of the aerial view radio button, radio buttons hidden if missing
levelsAndCamerasListId: "levelsAndCameras" // Id of the levels select component, hidden if missing
/*, selectableLevels: ["Level 0", "Level 1"] */ // List of displayed levels, all viewable levels if missing
});
</script>

</body>
</html>
[Feb 20, 2019 1:48:40 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
thelongpants
Newbie




Joined: Jul 14, 2011
Post Count: 1
Status: Offline
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Re: Export to HTML5 plug-in

Hi Emmanuel, community,

First: A big thanks to Emmanual for this splendid piece of software! I'm really happy about this opportunity to (easily and free) visualize my thoughts on a home makover.. :-)

My question is: Can anyone help me, or is there any manual to access the js? I'm trying to use/access the 'viewHome' within Chrome console, to play around with camera's and layers (and use this to have some preset buttons, in future).
I'm a little capable of understanding javascript, when I use:
console.log(homeUrl); --> I see the name of my home (as set earlier in the HTML generated)

But how can I access 'viewHome' to have the 'getHome()' returned (by HomePreviewComponent, of course...)

Any example available?

Thanks!
[May 13, 2019 8:16:50 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
Expert
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France
Joined: Nov 7, 2005
Post Count: 6702
Status: Offline
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Re: Export to HTML5 plug-in

The JavaScript code of the viewer releases available in the https://sourceforge.net/projects/sweethome3d/files/SweetHome3D-viewer/ folder is minified, so hardly readable and modifiable.
The readable source code is available in the sibling folder https://sourceforge.net/projects/sweethome3d/files/SweetHome3DJS-source/
If you want to modify it, be sure to read the README.TXT file included in the source code to install the required tools. The default Ant target of the project will generate a new version with updated minified code.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[May 14, 2019 9:30:32 AM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
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