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rak
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confused Unable to extend floor texture onto threshold area of room connecting to adjacent room.

I've imported a floor texture for a room but I am unable to extend the
floor texture into the threshold area which connects the two rooms.
Defining the room to include the threshold did not resolve the problem
and I was unable to define a texture for the threshold between the two rooms.
[Apr 2, 2013, 8:34:40 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Unable to extend floor texture onto threshold area of room connecting to adjacent room.

Did you add the doors to the walls before drawing the rooms as proposed in the user's guide?
Or did you try to draw point by point the room including its threshold area?
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Emmanuel Puybaret, Sweet Home 3D creator
[Apr 3, 2013, 3:01:15 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
rak
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Re: Unable to extend floor texture onto threshold area of room connecting to adjacent room.

Yes, I drew the rooms only after the doors and walls were in place. I
also had deleted the room and re-drew the room point by point into the
threshold area ... sometimes the texture in the threshold area would
appear hashed in the 3D image but would not show up in a picture. I
believe that I'm making a simple mistake ... I just can't figure out
what it is.
[Apr 3, 2013, 6:57:11 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Llewelyn
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Re: Unable to extend floor texture onto threshold area of room connecting to adjacent room.

I've noticed a couple of things in this respect. Mostly, the auto-room-create goes half-way through the doors as it should, but sometimes it doesn't. I suspect but have yet to prove that where it fails is if the door is mirrored to make it the opposite hand. I may create a pair of left and right doors to avoid using the mirror function, see if it makes any difference. Obviously, the door needs to be "door or window" in its properties and I assume needs to be at elevation 0 in the level.
[Apr 4, 2013, 10:05:17 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Llewelyn
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Re: Unable to extend floor texture onto threshold area of room connecting to adjacent room.

It's not the mirror aspect, just tried it. One other possibility occurred, if the door is either at the extreme end of a wall, or if the door is a fraction "inside" another adjoining wall, by mistake, or maybe if the door is the full length of the wall.

I have several of these in my current project: 3ft wide door in a 3ft wide space. I'll zoom in a lot and check the position of the doors.
[Apr 4, 2013, 10:19:00 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Unable to extend floor texture onto threshold area of room connecting to adjacent room.

Using SH3D for several years, I have never noticed this problem. My guess is that this is caused by doors with "incorrectly" defined ground plates.

In an empty instance of SH3D insert a door frame.
Use 3D view --> Export to OBJ format two times:
1 - Use Export all
2 - Use Export selection
Now import both frames as furniture and insert them in a wall and create two rooms.

You will see that the frame created using Export all has a ground plate attached to it, which causes a gap between the two rooms. As a workaround, you can use Modify furniture --> Modify --> Materials to change the colour of the ground plate.

Now, back to the door problem. If a door has a ground plate that is equally wide as the door frame, than the rooms will stop at the ground plate, leaving a gap. If the door has no ground plate, or one that has different widths for frame and door, the rooms will correctly adapt to fit the model.

If you have an incorrecty defined door model, you could try to adapt or remove the ground plate using Sketchup, Blender, or a similar program.

Hans
----------------------------------------
Hans

new website - under constuction
hansdirkse.info
[Apr 4, 2013, 11:38:15 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Llewelyn
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Re: Unable to extend floor texture onto threshold area of room connecting to adjacent room.

well on my project I'm using the same door in all places, and sometimes it works correctly, other times not. Also, sometimes it works for the room one side, but not the room the other side. I've not yet tried making it thicker than the wall. It wasn't the alignment, checked that and one incorrect one was perfectly aligned.
[Apr 4, 2013, 2:13:26 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Llewelyn
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Re: Unable to extend floor texture onto threshold area of room connecting to adjacent room.

Here's a test of one aspect: 2 simple rooms created by drawing the walls, placed 2 identical doors, with magnetism on and then double-click the room create each side. One door is exactly aligned with the wall at the edge of the room, the other has wall alongside it. The wall at the north (top) side is in fact 2 walls, must also try it with a single wall along the side. Anyhow, this one shows the problem exactly.



The door by the way is one I downloaded, file is named "puerta". I guess it most likely came from the SH3D object download page. Unlike the stock door it doesn't show the swing.
[Apr 4, 2013, 2:37:32 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Llewelyn
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Re: Unable to extend floor texture onto threshold area of room connecting to adjacent room.

using that same door, the same thing happened with a single wall at the north side. However, replacing it with the stock SH3D door, identically placed, the rooms extend into the doorway as they should. Placing the stock door so the *door* rather than the frame is aligned at the edge of the room, it does the same as above. So I guess the issue is indeed with that door named "puerta".
[Apr 4, 2013, 2:45:09 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Unable to extend floor texture onto threshold area of room connecting to adjacent room.

Austin,

Let me guess you downloaded your puerta from the Sketchup Warehouse?
There is a known problem with (some) Sketchup models having to do with the orientation of the "faces" that cover the exterior of each and every model.

Why? When you think of ceilings in SH3D, you may have noticed that these are invisible (transparent) when seen from above, but visible (opaque) when seen from below. This has to do with the way OBJ models are defined. Faces always are transparent from one side, opaque from the other side.

The way DAE models are defined, it's not always clear for SH3D how to orient these faces. This results in erratic behaviour: occasionally the face is "up", occasionally it's "down". This behaviour has been described several times, and it seems that a solution isn't simple, otherwise Puybaret would have programmed it long ago.

As I said before:
If you have an incorrecty defined door model, you could try to adapt or remove the ground plate using Sketchup, Blender, or a similar program.
Alternatively, you could apply two faces to a surface, so that there's always a face looking "up".

Hans
----------------------------------------
Hans

new website - under constuction
hansdirkse.info
[Apr 4, 2013, 3:02:26 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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