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rendering best-quality photos.
I had to abandon one of these on an admittedly quite large model, it looked like it would take all night to render, if it even started.
My computer is fairly high spec: 4GB ram, quad core, 1.8GB Nvidia graphics card etc. Is there any setting I can alter to make it render faster? Even more simple models seem to take a long time.
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Re: rendering best-quality photos.
Does the .ini file just contain that -Xmx1024m (or other amount), nothing else? After being infuriated by windows' safeguards that won't let me save in the program files directory, I saved the file (text file) in another directory and copied it into program files/SweetHome3D which is the location of the .exe. Then I restarted SH3D but it's still amazingly slow, and looking in task manager it shows javaw using only about 650MB, and my picture won't render even with 2nd-best quality :( System is windows ultimate.
I'll try restarting windows. I believe Java to be up to date, certainly, the Java updater prompts me to install new ones fairly regularly. The comment about 64-bit java: can that be installed on a 32 bit windows? Maybe I should try using 63 bit windows again, in the past I've had too many problems with hardware drivers and older software for that to be an option.
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Re: rendering best-quality photos.
Austin,
Windows 63 bit operating system... Wow!
There are several reasons why you can't render your picture. Here are two tricks that I have used in the past to solve problems.
- There is a faulty model in your design. To find out if this is the case, use Delete and Undo to find out which one it is. First delete half of your models and try to make the render. If it works, you know one of the deleted models causes the problem. If not, restore those models and delete the other half. Using this method you can narrow down which model causes the problem.
- The file is too big. If your file is very big (25 or 50 Mb or bigger), there is another trick that may help. Even if a model will not be visible in the render, SH3D takes it into account when calculating the render. Solution: temporarily make invisible, or delete, all the models that will not be visible in the picture you are trying to make.
Hans
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Hans
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Re: rendering best-quality photos.
yeah I saw that typo just now... Just went off getting latest java, in case it was an old one. I'll see what happens next. There is of course the thing where 32 bit windows will only use about 3.3GB memory, however, task manager shows only about 1.96GB used.
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Re: rendering best-quality photos.
The .ini file is for the 32 bit installer version which comes with its private version of Java. Thus you don't need to install Java on your system, or if you installed Java, updating it won't change the Java version used by Sweet Home 3D.
If you want to run Sweet Home 3D in 64 bit, you have to download the Jar executable version of Sweet Home 3D and install Java 64 bit (or use the one you already installed). Then, you can launch the command:
where you'll have to replace path\to by the paths where the 64 bit JRE is installed and SweetHome3D-4.0.jar is stored. Hope you can handle it...
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Emmanuel Puybaret, Sweet Home 3D creator
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Re: rendering best-quality photos.
ah ok. I'll put it back and see what happens. Been looking into things like PAE but although the CPU supports it and it's supposedly enabled, don't seem to make any difference. I really don't, at this point, want to install win7 x64, I suspect I'll have too many compatibility issues. I imagine the Java on the system is 32 bit (unless it does both) since the system is 32.
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Re: rendering best-quality photos.
Everything so far has exactly the same result, none at all, that is. Task manager still reports the java process using the same amount of ram and the rendering process is so slow as to be more or less unusable :( I guess I'll just have to not make such large projects.